The Quality Gate for Your 3D Pipeline

Define validation rules once as a Preset — folder structures, naming conventions, polygon budgets, PBR specs. Drop any asset folder and get a detailed PASS / FAIL report in seconds.

Can You Fix All the Errors?

Try fixing these common naming mistakes manually, or see how FT1F does it instantly.

The Cost of Manual Checking

See how much time and money your team wastes on manual asset validation. Adjust the sliders to match your studio.

Assets per Day
20 assets
1100
Hourly Rate
$35 $/hr
$15$100
Team Size
5 people
150
Estimated: 5:00 per asset · x5 people
Timeframe
Manual Checking
FT1F
Time & Money Saved
Daily
1 hr 40 min
< 1 second
1 hr 40 min
$58
Monthly
20 work days
33 hr 20 min
< 1 minute
33 hr 20 min
$1,167
Yearly
240 work days
400 hrs
< 10 minutes
400 hrs
$14,000

With 5 team members, you recover

$70,000

in wasted time every single year

Everything Your Pipeline Needs

From rule definition to visual inspection — FT1F covers the full asset review workflow.

Reusable Preset Rules

Define folder structures, file naming patterns, polygon budgets, and texture specs once. Share presets across your team as portable JSON files.

One-Click Validation

Drop your asset folder and get a hierarchical PASS / WARNING / FAIL report in seconds. Every folder and file checked against your rules, with per-check status tags inline.

Smart Typo Detection

Levenshtein distance algorithm detects near-miss filenames and suggests renames. One-click fix renames the file on disk and re-runs validation instantly.

Template Variables

Use {AssetName}, {date}, and {MaterialName} in your rules. Define custom tags as wildcards, enumerations (e.g. EU / US / ASIA), or regex patterns — reusable across all presets.

Integrated 3D Viewport

Inspect geometry in shaded, wireframe, UV, or collision mode. Per-material visibility toggle, polycount overlay, and pivot visualization — without leaving the app.

WebGL Texture Viewer

Isolate R, G, B, or A channels in grayscale. Highlight out-of-range PBR albedo values in real time — built on custom GLSL shaders, not just an image tag.

Simple, Transparent Pricing

Choose the plan that fits your production needs.

Popular
Per Seat
$50 / seat
For individuals, freelancers, and small teams

  • Unlimited Local Projects & Presets
  • Folder & File Naming Validation
  • Import / Export Presets (JSON)
  • Integrated 2D & 3D Viewers
  • PBR Albedo Range Validation
  • Texture Resolution Enforcement
  • Smart Typo Detection & One-Click Fix
Studio
$3000 / studio
Unlimited seats for your entire organization

  • Everything in Per Seat
  • Unlimited Seats
  • Shareable Team Preset Library
  • Multi-Client Project Organization
  • Custom Tag Library
  • Headless Validation Mode (CI/CD)
  • Dedicated Enterprise Support

Stop Reviewing Assets Manually

Let FT1F catch naming errors, broken structures, and out-of-spec textures before they reach the engine.